quantifying the humble jump rope
duration – 2 months // year – ’16 // type – college project
course description and brief
the product
We chose the humble jump rope. It is one of the simplest workouts and has numerous health benefits.
what’s great
what could be improved
It’s fast, portable (great for people who travel often) and an efficient cardio workout.
It is too humble. It gives no feedback and can get monotonous on regular use.
solution - the fitness rope
An engaging and responsive jump rope, designed for the purpose of supporting your goal to fitness.
product - form and colour
top view
side view
// slight curve on the lower side of the handle to avoid the hand from slipping towards the screen.
// elliptical handles provide more surface area for the screen along with a more ergonomic grip.
// grey and black used to harmonize the jump rope with other gym equipments.
product - features
- pulse rate monitor
- jump counter
- power button
- touch screen
- speakers
- charging port
interface - modes of interaction
before/after the workout
during the workout
// swipe gesture to move between screens
// customizes settings before the workout
// displays information between/post workout
// beeps after every 25 jumps to help keep count
// alerts if the pulse rate gets dangerously high
// plays music to increase engagement
interface - interaction with screens
1. input
2. pause
3. post workout
project takeaways
In exploring the integration of product and interface, we learnt that the constraints of the physical product ultimately defines the nature of the interface.
i hope you liked that project. check out some more of my work :)
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